Why the new “LOL” video is so funny (and so important)

If you’re one of the millions of Canadians who haven’t seen the new movie “Lol,” then you’re probably not sure why you’re missing out on some really good laughs.

But that’s exactly what “Loli” is about.

The hilarious video follows a young man, Alex, as he goes through a series of seemingly random and bizarre incidents, all in the name of trolling the internet.

He eventually gets to a point where he’s able to get on Twitter and start his own social network, which he promptly fails to build up into anything resembling a real community.

He doesn’t seem to care much about the people he tweets with, and instead just uses them as an outlet to vent his frustrations about being the type of person who tweets to anyone.

The new “lol” video from “Lola,” the video game series that’s coming to Canada this spring, is a perfect example of why this is happening.

It’s also a reminder that we’re all in this together, and it’s important to remember that we can laugh at ourselves and not feel guilty about it.

The video itself is a hilarious and clever spoof on the Internet.

And as the first Canadian game to hit Canadian shores, it’s going to be a hit in the United States and around the world.

But it’s also going to do a lot of good for the Internet as a whole.

“Lolo,” which was made in partnership with Ubisoft, features a new protagonist, named Alex, who is tasked with building a virtual community around a cartoon character named Lola.

He then has to get into all sorts of trouble, from trying to get a tattoo of the word “Lole” to being a part of a prank call involving a girl who can only be heard speaking in a deep, British accent.

The series was developed by Ubisoft Montreal and is set to be released in Canada on April 16.

While it might not be as exciting as its American counterparts, the video games are pretty much perfect for what this series is trying to accomplish.

“I don’t think that we’ve ever seen a game like this in the world,” said Rob Kostelnick, head of Ubisoft Canada.

“It’s going through so many different forms, but it’s about creating an environment that is accessible and welcoming, and for that you need to have something that is relatable.”

“Lols” is actually the second “Lollipop” game to arrive for the Canadian market.

The first was released in March of this year, and is called “The Good Place.”

This series, which was developed and is based on the popular TV show “The Big Bang Theory,” was a hit with Canadians as well as the US.

“We wanted to bring it to Canada because it is a country that is culturally very familiar with it, but that has not had a good experience with video games in the past,” said Kostalnick.

“In Canada, the only video games we had that had any real presence were Nintendo Wii games, but they were very niche.

And we wanted it to be very relatable and very easy to understand.” “

And so, in Canada, we wanted to create something that was as accessible as possible to Canadian audiences, and that was why we brought ‘Lols’ to life.

And we wanted it to be very relatable and very easy to understand.”

In fact, it was not even supposed to be as easy to see.

Ubisoft made sure to put a lot into making sure that the game could be played on a variety of devices.

“To make it as accessible and accessible as we could, the team went to our suppliers, our suppliers’ offices and even their own headquarters to figure out how to make sure that there’s a lot to learn,” Kostennick said.

And that was the hardest part of it all.

“There are a lot more games out there in the market right now that are very similar to ‘Lol,’ which means that there are a ton of things you need,” he said.

“But if you’re looking for something that’s going in that same direction, it just means that you have to do your research and find the right partners to work with.”

That kind of information is important, as Kostellins said, because “Lolas” is not just about the game itself.

“This is a game that we hope to get played a lot.

We want it to become part of our culture and our history, and so we want to get this game into our community as quickly as possible.”

“So what I would say to people who are going to play this game is, ‘Look, you can see that there is a lot going on here.

And it’s really a fun game to play.

We think you’ll enjoy it.'”

As for the actual game itself, Ubisoft Montreal made sure that it is the

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